As some of you may know from reading my website, the guys who run the KSTG matches have been struggling with our cover rule. It has a lot of flaws but so far we've been unable to come up with anything better.
Right now, our cover rule has four parts:
- fault lines; no part of either foot can go over the fault line
- crowding; muzzle must not protrude past the uprange edge of the point of cover being used
- pieing; shooters must engage targets in the order they become visible around a corner (applies to vertical cover only)
- ballet; both of shooter's feet must be in contact with the ground while shooting around cover (no silly IPSC 1-legged acrobatics)
I think we're pretty happy with #2 - #4.
The fault lines are weak, though. There are a number of problems with using fault lines:
- shooter has to be looking at the ground and his feet as he comes up to a shooting position instead of looking downrange and thinking about the threat he's supposed to be engaging
- in order to accommodate shooters of different sizes, ages, degrees of athleticism/flexibility, etc., the cover line has to be pretty generous... to the point where frequently a typical shooter is barely using cover at all
- in order to accommodate an array of multiple targets, the cover line has to be generous enough to allow shooters to engage the "last" target they'll see around cover... meaning they're barely using cover at all for the earlier targets in the array
- setting up flat, no-trip "fault lines" on grass, gravel, and other outdoor surfaces is difficult
The primary alternative to the fault line concept would be to use more of an IDPA-esque rule. The primary problem with the IDPA rule is that it is so subjective. Expecting an RO to solve moderately complex geometric equations by sight at speed for a moving object (the shooter) is asking too much. I've seen an awful lot of shooters on an awful lot of stages at an awful lot of major IDPA matches and no one could honestly tell you that the rule is applied consistently and fairly across the board. Even taking out the cases where an RO is being malicious (which I've witnessed), there are just too many variables in terms of view angle, etc.
The other alternative that people suggest is some kind of sensor downrange that will indicate if a shooter is too far from cover. While it sounds good in theory there are many problems with that approach: expense, added complication of setting it up for each target, figuring out a way to make it fair for the guy who is the size of a bus without making Caleb-sized people "cover free," etc. The same problems exist for the half-joking idea of mounting paintball guns downrange, plus the hopefully obvious issues related to sending speeding paintballs uprange.
There are some pretty innovative thinkers here at PF, so one of you solve this problem for us, will you?