Recently I got burned out of the typical shooting competitions I have encountered. For me competitions usually consisted of just standing static and shooting 5 targets is some order with some other sort of reload required. While originally they were fun they are not that stimulating for me.
I have had the past 20 days to think this up and plan it all out. I wanted to create my own match that is much more mentally and physically stimulating, has at least a little bit of applicability to real life (not tactics). Overall I wanted to make something that tested the shooter as a whole, rather than just his trigger finger. So I came up with some guidelines for how I am going to execute this.
In order to get the BHG working during my stage designs I ceated a list of applicable things that I felt would make the shooter work his brain. These included:
1)KIMS games
2)Tgt discromination
3)Problem solving
4)Task stacking/Task prioritization
Next was to recreate the frictions typically faced on the battle field. These included:
1)Force use of cover (not in the gay IDPA way) but with more of a pain compliance method
2)Firing from akward positions
3)Small targets, with limited exposure
4)Reactive "drop" targets
Finally a big one is the physical side of the house. To many comps have always lacked this. The best comp I have ever shot in was also the equivalent of a crossfit WOD. To make the shooters physically beat Stages include:
1)lots and lots of sprinting, moving and getting up and down
2)casualty drags/carry
3)carrying heavy awkward shit
Next weekend I will be giving this project its first run. Hopefully its turns out well. I will post up some pics/video and an AAR with lessons learned
If anyone has any suggestions, send it.
PJ