In my rehab efforts it’s clear that the phases of SWYNTS are additive.

Phase 1: establish base index wobble and recoil wobble. Practice varying levels of correction.
Phase 2: establish base horizontal transition wobble and how that compounds with the phase 1 mechanics.
Phase 3: add in scaling requirements to bring vision into a scoring zone, gear shifts too.
Phase 4: how movement affects and compounds the previous three phases.

Without a progressive, solid base… you can’t get to the higher levels.

Most legacy training doesn’t get very far in the model of complexity and training. Understandably so with the student motivation and resource limitations.

But if you want to get past legacy standards, you have to train differently.