@JCN, I agree with you in general. And nearly every trainer does as well, including my former coach who hassled me about sometimes using a scoop draw.
A requirement of practical shooting is to be able to draw the gun safely, reliably, with a consistent index, with hands in any position, and while moving. A snatch draw is the only technique that does all of those things.
However... every fighting form includes more than one strike. A cross is an excellent general purpose punch, but sometimes we need to jab, hook, and uppercut. It hasn't been a problem for me to maintain a snatch and a "snoop" draw (more on this below). As well, I have to maintain my AIWB draw. I don't find this confusing or problematic. NOTE: I'm not recommending this approach to anyone--just explaining it.
Snatch: With web in full contact, grab the gun and snatch it out of the holster. Advantages: safe, works in all positions, and while moving.
Scoop: Pull the gun out with fingers, forming the grip as or after the gun comes out of the holster. Advantages: fast, less tension (single hand trajectory). Disadvantages: requires starting with hand below grip, can lead to fumbling the gun, or an inconsistent grip.
Snoop (scoop/snatch hybrid): Pull the gun out with the fingers, pausing to wrap the thumb base and web around the grip. Advantages: fast, less tension (single hand trajectory). Disadvantages: requires starting with hand below grip.
Snoop draw:
Scoop draw
Snatch draw
Snoop draw dry to 7yd partial