
Originally Posted by
okie john
Actually, you can. IDPA was designed to help gun owners acquire basic gunfighting skills with a carry gun, so clubs will teach you everything you need to know to compete safely, starting with the draw stroke. As for gear, shoot what you carry.
Action shooting sports are a great way to build skill, but they’re also a great way to pick up bad habits, so you really need to decide what you want to get out of it before you start. For instance, time is a bigger part of IDPA scores than marksmanship, so many folks will try to shoot faster than they can hit.
I got into IDPA to hone my ability to make hits quickly under pressure so I could win a gunfight if I got into one. In my first stage, I moved down a hallway slowly and quietly like there really was a bad guy at the end of it. IDPA awards no points for maintaining the element of surprise against a cardboard opponent, so I finished dead last despite getting good hits. That taught me to shoot slowly enough to get good hits and do everything else (reloads, moving between firing points, etc.) as fast as possible. I’m very comfortable running with a loaded pistol in hand—most people aren’t—so I quickly learned to zip around a stage, skid to a halt, fire a few well-aimed shots, and speed off again.
The rules are universal but clubs interpret them differently. You’ll get a good feel for how a club runs things in the orientation, so do exactly what you’re told there and you’ll have a good foundation for matches. Also follow the Range Officer’s commands exactly. They have the experience to keep you out of trouble and their job is to run the stage safely. Don't leave the match if you get disqualified. Stick around, watch the rest of the match, help paste targets, and help dismantle the stages. You’ll learn and it shows a lot of good will.
Always help paste targets. It keeps things moving and you can learn from the other shooters. In time, you'll be asked to make judgement calls about whether a hit is good or not. Always give other shooters the benefit of the doubt and never push to get it for yourself. Also help set up stages before the match and tear them down after. You can also learn a lot about how to structure your own training regimen from that.
Stages vary in every match. Some mirror local events like ATM robberies and carjackings. Others are more hypothetical, but almost all of them are designed by other competitors. Identify the good stage designers, get on their squads, and study how they think. I found a guy whose stages would make a saint weep. On one of them, you had to shoot your way out of a house while carrying a life-sized model of a baby that weighed about 10 pounds. (It was also kind of slippery, so hanging on to it was a challenge.) Baby handling was freestyle as long as it would not harm a real baby and you didn't drop it, but there were a couple of targets you had to shoot weak-handed so there was a fair amount of fumbling around. Most people took four or five minutes with lots of misses. When I cleaned it in 26 seconds, he just stood there shaking his head. He asked how I did it and I told him, “It’s an area ambush. The only way to survive is an instant counterattack. The baby will start screaming and wiggling on the first shot, so I locked it in place under my arm. That forced me to shoot reverse Weaver and pull my workspace in really close.” I learned more from trying to understand that guy's mind than I ever did from pulling a trigger.
Know when to quit. I started consistently finishing in the top five after about a year. Driving home one day, I realized that I had invested 12 hours in driving to the match, setting up and taking down stages, and pasting other people’s targets. My total shooting time was around 40 seconds. I decided that I had achieved my goal of getting better at making hits quickly under pressure, and that I could get more value out of that 12 hours than shooting IDPA.
I tapered off after that.
Okie John