Originally Posted by
Chemsoldier
So with competition shooting we break it into little pieces and work on those pieces and then put it all back together right?
Perhaps we break the PID and decision to fire into pieces, build capacity in each and put it all back together. We can always give enough tactical stimulus to overwhelm the trainee, so to just come up with super complicated shoot/don't shoot scenarios would be like putting a budding competition shooter into a long field stage and saying "go faster."
1. NOTICE: Increase the shooter's ability to notice things under time pressure. Start with generous time window "Kim Games" (where a person is presented with an array of things for a time period and then the items are removed and they are asked to remember them). Keep it related to the tactical domain. Badges, guns by type, pictures of people that are known, types of uniforms, vehicles, etc. with diminishing time standards. Perhaps stand in a windowless room facing the wall, partner places various objects, photo-grade targets, etc. Shot timer is set with a par time. On the beep the trainee turns and tries to see what he can see. On the par beep, the partner turns out the lights so visual is cut off. Talk through what was seen in the dark, then turn it back on and check your work. That would be the seeing equivalent of some of the "calling your shot" drills. Basically try to build the shooter's ability to notice small details within time pressure. Note that this is not really about identifying a "shoot" situation. Someone with a gun may not deserve to get shot. Eventually move to video stimulus so the shooter is assessing moving, active stimulus with body language and facial expressions.
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I guess that is what comes to my mind.