Originally Posted by
BehindBlueI's
The reload issue is just short hand for what you say you value and an attempt to get you to step back and evaluate if what you say you want, what you think you want, and what you actually have overlap. And, believe it or not, even dead people often "tell" what caused them to lose...but a lot of the losers do survive. The majority, in fact.
I'm fine with carrying a revolver, and you'll also note I never told you not to. The opposite in fact, that it will cover the vast majority of random violence. Remember this is strictly random violence, not targeted (domestic situations, disgruntled employee, ambush of uniformed LE type encounters). Vs the resource predator who wants your wallet or the rapist who wants your ass:
1) I'm capacity agnostic. Targeted violence is different. For random encounters, people run out of time before ammo, they've won/lost/tied before the gun is dry. More is better unless you are drowning or on fire, but it's mostly for mental reasons.
2) Reload speed is irrelevant.
3) The shots are not particularly challenging, as the violence is close.
4) I don't care if my gun will run 2k rounds without maintenance. I've never fired more than 2 in a for real situation. I clean and lubricate about every 500 rounds or so.
You change the question when you ask if ammunition technology has changed since the '80s. Yes. Today we have better options than hollowbase wadcutters loaded backward, etc. But you eliminated those advancements in ammunition when you eliminated +P as an option. There's a difference in "is there better ammo" and "is there better ammo in the narrow criteria I'm allowing". Which is yet another reason I've called you several times on what you say you value vs what you actually value.
In real short terms, you are worried about low reward criteria at the expense of high reward criteria. Then justify it as "numbers game". The good news, it probably will never matter. You're not likely to be in a gun fight, you're not likely to face a dedicated opponent, and you're not likely to have the differences in tissue destruction matter. If, however, you do, then a more damaging first shot is significantly more important than ease of reload, split times, etc. The first good hit is the single best predictor of the eventual winner of a gun fight. It's not 100%, of course, but of any single variable it's the most important (well, once the fight starts so not counting avoidance, etc.)