I have that happen all the time when I come home: https://www.youtube.com/watch?v=FbUD7FRStbY
I have that happen all the time when I come home: https://www.youtube.com/watch?v=FbUD7FRStbY
"Gunfighting is a thinking man's game. So we might want to bring thinking back into it."-MDFA
Beware of my temper, and the dog that I've found...
Attacks on law enforcement, and for that matter any targeted shooting (dope territory disputes, domestic murders, etc.) often look different. Longer distances, more dedication to fighting through injuries, higher round counts, etc. Robberies have a different motivation and different goals. I may need to kill a LEO to avoid apprehension and going to jail. If I can't get your wallet, I can escape to get the next guy's wallet. Risk vs reward an on instinctive level means the same robber may react quite differently in the two circumstances.
I only use actual case files for my own scenarios, and ones where I've been involved in some measure so I know what happened without relying on self-reporting. While I get that the entertainment value and the "lesson learned" from some space invaders come down your chimney scenario is there, I can teach the same lessons based on real events. Given that most folks have very limited training time and money, I'd rather prepare them for the most common issues they are likely to face first, then work up to assassins hidden in desk drawers if that becomes a thing.
At the end of the day, the simulator is a product. It's a big arcade game that may teach some valid lessons and may also introduce some misunderstandings, but if it's fun then it will get repeat business and that's the end goal. I hope people get something out of it. I just would not include it in my curriculum, preferring a more reality-based approach.