I was reading earlier today and encountered an assertion that caused me to reflect. I didn't post in the original thread because I don't want to discuss the personalities involved as much as the concept. The quote was as follows:
I have heard people say things like a scoop draw that saves you a tenth of a second isn't worth it if you drop the gun one out of ten times. After hearing that I altered my draw technique so that I get a full grip as close to the firing grip as possible. I want to make sure if I have to draw with my left foot forward and right foot back, or while holding a small child with my weak arm, or whatever the case may be I have a full grip and maintain control of my firearm.
Another line of thought I have heard presented is that by doing focused and fundamentally correct repetitions of a skill you can make execution of that skill subconscious. An example of this would be practicing fundamentally correct trigger presses at different distances until you don't have to consciously think about the trigger press after you have made the decision to fire. Ideally this is something you would practice under some type of simulated stress. This frees up the conscious mind to problem solve and focus on shoot/no shoot decisions, seeking cover or scanning for additional threats.
I am trying to understand what a reasonable conversion would be between performing a weapons manipulation or handling skill on a square range vs in a 360 degree dynamic environment. I would like to know what kind of degradation I might expect should I ever be required to perform a draw to a low percentage threat or reload in real life. If this conversion is significant, what can I do to minimize the delta between my fastest time and my real world time? Is that achieved by training at a high rate of speed to bring my average time performing the skill down, or adopting a more fool proof, but slower technique that would allow me to narrow that gap by increasing my "fastest" time?
Those questions might be a little broad, so I am going to try to narrow it down here:
If my draw or reload on a square range is x seconds, my 360 degree environment draw or reload should be x seconds*y, where y would be the real life conversion factor. What should y be, how do I get that as close to 1 as possible, and is getting that as close to 1 as possible a worthwhile pursuit?