Not sure how many people are into computer games, but I just received my HTC Vive preorder this week and having played with it a bit now, it struck me as a potentially powerful training tool. If you're not familiar, it's a virtual reality headset that allows roomscale tracking, i.e. you can walk/move and it tracks it. Here's a video if you haven't heard of it (Though without using it it's really hard to convey how *real* the experiences feel)
https://www.youtube.com/watch?v=qYfNzhLXYGc
Two games I've been playing, the Brookhaven Experiment and Zombie Training Simulator, both involve shooting. Brookhaven actually elicited a fair bit of stress in me (more than I feel during simunitions/airsoft) due to the setting/gameplay and the shooting mechanics of Zombie Training Simulator were good enough it felt almost like practicing dry fire. Specifically, proper sight alignment/etc allow you to make good hits. I played a third game called Vanishing Realms, which is more of a D&D thing, but has several parts with archers where you can hunker down and use cover. These experiences one after another made me think there are some pretty great possibilities for more realistic training simulations.
One constraint would be movement. Many games use a 'teleport' mechanic since you only have a limited space to walk in before you bump into stuff. I guess that could still work and you could teleport through empty areas and then pie corners, etc. The shooting though, other than the lack of recoil, seems like no issue. The controllers aren't exactly gun shaped, but you kind of forget after a bit at least I have in the shooting games I mentioned. I guess some people are actually worried about hte divergence, but I don't see it being that big of a deal (maybe I'm being dumb) and this is really focused on just shooting, whereas I'm thinking of broader possibilities.
https://www.reddit.com/r/Vive/commen...es_it_affects/
Anyway, anyone tried the Vive and had similar thoughts?