Bonus threat identification practice
Semper Gumby, Always Flexible
try these guys
http://www.targetbarn.com/catalogsea...ctical+targets
Last edited by markp; 10-08-2015 at 03:07 PM.
First off, you're describing a classic Western movie "gunfight." An event that is an utter fabrication and maybe happened twice in real life.
In the real world, people don't die because they can't find the gas pedal.
Most people die because they can't believe what is unfolding in front of them and don't get on the gas or brake. They freeze and watch someone murder them.
The second most common reason people die in the real world is because they used too much gas and not enough brake. The person who can keep themselves under emotional control and use enough brakes to guarantee a hit will almost always win.
The amount of people who die because they weren't fast enough are almost non-existent. When people fail for "lack of speed" it's really a failure to recognize what's happening and drawing earlier. The only time raw "burn 'em down" speed would matter is when drawing on a gun already pointed at you.
There are many other benefits that come with being fast, we just rarely benefit from fast by itself.
- It's not the odds, it's the stakes.
- If you aren't dry practicing every week, you're not serious.....
- "Tache-Psyche Effect - a polite way of saying 'You suck.' " - GG
That a well-regulated militia, composed of the body of the people, trained to arms, is the proper, natural, and safe defense of a free state;
That a well-regulated militia, composed of the body of the people, trained to arms, is the proper, natural, and safe defense of a free state;
let me take a swag at the maths:quote_icon.png Originally Posted by cclaxton viewpost-right.png
I will never forget I got beat at the Shoothouse Shootout 2 years ago by a guy who had over 90 points down and a few non-threats to boot, but was fast as hell. I was like 30 points and no non-threats. The point I am making is that it's not a bad idea to slow things down a bit and encourage more accuracy.
90 - 30 = 60 points down = 30 seconds of penalty (old rules)
"A few" Non-threats at 5 seconds each >= 15 seconds
A quick google shows me that the 2013 shoothouse shootout was 12 stages
45 seconds / 12 stages = 3.75 seconds/stage
So Cody is pissed that he got beat by some guy who ON AVERAGE was almost 4 seconds faster a stage, 12 stages in a row. Mind you, unlike USPSA, IDPA has max 18 round stages.
High SSP at the 2013 Shootout was about 240 secs / 12 stages = about 20s per stage.
3.75 seconds / 240 seconds is basically 15% faster per stage relative to 1st master SSP.
45 seconds in accuracy penalties / Cody's 384 seconds total is abut 12% less accurate overall.
So the guy that beat Cody made a good call on speed vs accuracy, yet should have shot a little more acurately - and had 45 SECONDS available to do so.
Digging further, let's assume this is discussing the 2013 Shootout results: http://www.idpa.com/...ondetails/13602
Poor Arthur (Cody) Claxton (5th SSP Shartshooter) was never in the game to win his class (90 seconds off the pace), much less the SSP division (140 seconds off the pace).
Cody: But, but, but....ITS NOT FAIR!!!! We need to do something to slow those fast/sloppy guys down!!!