Mr_White
05-12-2017, 10:33 AM
Week 216: Hard Mode Sweet Sixteen
Results may be posted until June 12th, 2017.
Designed by: Todd Louis Green, Hard Mode adaptation by BATTLETOAD
Range: varies
Target: 3x5 card
Start position: Holstered, with hands at sides
Rounds fired: 16
This is a more difficult variation of the excellent Sweet Sixteen walkback drill.
You get exactly sixteen rounds. You can begin with the target at any distance you choose.
At the start signal, draw and fire one round at the target. If you hit and are under the par time, add one yard and repeat. If you miss, stay at the same distance and repeat. Your score is the farthest target that you successfully hit.
If you miss three times at the same distance, the drill ends even if you still have ammunition remaining. E.g., if you miss your first shot at the 7yd line, then miss your second attempt at the 7yd line, and miss your third attempt at the 7yd line the drill is over even if you have only fired three rounds and scored no hits. This prevents someone from beginning at the 50yd line and hoping for one hit out of 16 shots.
If you don't miss, you'll end up 15yd farther than your first shot. E.g., if you start at the 5yd line and get all your hits, your last shot will be at the 20yd line.
PAR times for concealed or retention holsters:
At a distance of 7 yards or less, PAR time is 2.0 seconds.
At a distance of 8-15 yards, PAR time is 2.5 seconds.
At a distance of 16-25 yards, PAR time is 3.0 seconds.
At a distance greater than 25 yards, PAR time is 4.0 seconds.
If drawing from an unconcealed, non-retention holster, SUBTRACT 0.5 seconds from each of the listed PAR times.
Please report the following when you post your results in this thread:
Starting distance
Distance of farthest successful hit
Training with firearms is an inherently dangerous activity. Be sure to follow all safety protocols when using firearms or practicing these drills. These drills are provided for information purposes only. Use at your own risk.
Results may be posted until June 12th, 2017.
Designed by: Todd Louis Green, Hard Mode adaptation by BATTLETOAD
Range: varies
Target: 3x5 card
Start position: Holstered, with hands at sides
Rounds fired: 16
This is a more difficult variation of the excellent Sweet Sixteen walkback drill.
You get exactly sixteen rounds. You can begin with the target at any distance you choose.
At the start signal, draw and fire one round at the target. If you hit and are under the par time, add one yard and repeat. If you miss, stay at the same distance and repeat. Your score is the farthest target that you successfully hit.
If you miss three times at the same distance, the drill ends even if you still have ammunition remaining. E.g., if you miss your first shot at the 7yd line, then miss your second attempt at the 7yd line, and miss your third attempt at the 7yd line the drill is over even if you have only fired three rounds and scored no hits. This prevents someone from beginning at the 50yd line and hoping for one hit out of 16 shots.
If you don't miss, you'll end up 15yd farther than your first shot. E.g., if you start at the 5yd line and get all your hits, your last shot will be at the 20yd line.
PAR times for concealed or retention holsters:
At a distance of 7 yards or less, PAR time is 2.0 seconds.
At a distance of 8-15 yards, PAR time is 2.5 seconds.
At a distance of 16-25 yards, PAR time is 3.0 seconds.
At a distance greater than 25 yards, PAR time is 4.0 seconds.
If drawing from an unconcealed, non-retention holster, SUBTRACT 0.5 seconds from each of the listed PAR times.
Please report the following when you post your results in this thread:
Starting distance
Distance of farthest successful hit
Training with firearms is an inherently dangerous activity. Be sure to follow all safety protocols when using firearms or practicing these drills. These drills are provided for information purposes only. Use at your own risk.