Minimum Competency Assessment (v3)
From John Daub, KR Training
Setup
Target: Preferred: KRT-2 (only white/gray areas). Alternates: IDPA (only -0 rings), IPSC
Metric (only A & B zones), RFTS-Q (only 8” and 4” rings), IALEFI-Q’s (only 8”, 4”
rings).
Gear: Your EDC (gun, holster, belt, clothing, etc.) – shoot it how you carry. If possible,
shoot your carry ammo. 25 rounds.
All shooting is freestyle unless otherwise noted. For “hands on phone”, use a prop phone (e.g.
empty ammo box/tray) and hold it the way you most commonly interact with your phone (held to
your ear to talk, two-hands in front while texting, etc.). Be sure to drop the phone on the signal.
When side-stepping, make one meaningful step either left or right; doesn’t matter which
direction, but consider switching up throughout the assessment.
10 yd Hands at sides. Draw and fire 2 to the body in 4.0 seconds.
7 yd Hands at sides. Draw and fire 3 to the body in 4.0 seconds. (5 rounds fired)
7 yd Hands in fence. Draw and fire 1 to the body in 2.5 seconds.
7 yd Hands on phone. Draw and fire 1 to the body in 2.5 seconds.
5 yd Hands at sides. Side-step, draw and fire 1 to the body in 2.5 seconds.
5 yd Hands in fence. Side-step, draw and fire 1 to the body in 2.5 seconds.
5 yd Hands on phone. Side-step, draw and fire 1 to the body in 2.5 seconds. (10 rounds)
5 yd Hands at sides. Side-step, draw and fire 3 to the body in 3.5 seconds.
5 yd Hands at sides. Side-step, draw and fire 2 to the body, 1 to the head in 4.0
seconds. (16 rounds)
3 yd Hands at sides. Side-step, draw and fire 1 to the body in 2.0 seconds.
3 yd Hands in fence. Side-step, draw and fire 1 to the body in 2.0 seconds.
3 yd Hands on phone. Side-step, draw and fire 1 to the body in 2.0 seconds.
3 yd Hands at sides. Side-step, draw and fire 3 to the body in 3.0 seconds.
3 yd Hands at sides. Side-step, draw and fire 2 to the body, 1 to the head in 3.5
seconds. (25 rounds)
Scoring
Count the hits. 1 point for an acceptable hit; 0 points for an unacceptable hit, including shots
over time, shots not fired.
23 of 25 acceptable hits (92%) to pass.
Safety violations result in failure.